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Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Wednesday, September 18, 2013

Crunched Bytes: July - August 2013

This is what I believe will be the last of the series for sharing on Twitter (@aniruddha_loya) seems more instant and timely.  Nevertheless, enjoy this big collection with some really good reads from Jesse Schell, F2P, Player's IPU, Pixar (breadcrumbs spread over the movies), A productivity secret from Harvard, the "Un"-Consoles / microconsoles and more...

The Shame Game: An Interview With Jesse Schell

An interview with Jesse Schell on using humiliation (-ve reinforcement) techniques used in games and how that affects the game play. Also there is some discussion on hard-core gamers frustration with F2P and how things might evolve with due course of time.

Mind Games: Offloading Cycles to the Player’s IPU (Imagination Processing Unit)

A very interesting article emphasising on using player's Imagination as an integral part of game design. And links to the related article below. Leaving certain things to be imagined, helps in creating the sense of immersion and the bond between the game and the player, which can play an important role in success or failure of the game as a whole.

The Simulation Dream

Related to the IPU article, this article also talks about the mental model of the players which is termed as "Player Model Principle" which states that the entire value of game is in the mental model.

Why do we play video games, when they cause us such pain? On Jesper Juul’s “The Art of Failure”

The author refers to Jesper Juul's book and draws attention to the paradox of failure in games, that "players dislike failing in games, but they dislike more not failing even more". 
However, what strikes out is the explanation provided why "gamification" fails in corporations, that failures are acceptable (even strived after) in games but not at the job.

Why Candy Crush Saga is so Engaging - An Audio Breakdown

If you haven't played this game, first go and play and then you'll understand why this game deserve an analysis for its Audio. I just love its background music and was interesting to read an analysis for the music elements of the game. 

Dopamine and games – Liking, learning, or wanting to play?

A very interesting article on the use and abuse of the reference to Dopamine in gaming context and some scientific insights to the facts (or what is known until now).

Designing local multiplayer games for microconsoles

A local multiplayer game has taken hold of parts of my imagination since I made one myself during the Global Game Jam in January 2013 (Check out our game Heart Racer). And the above article provides some interesting insights to this genre.

The Pixar Theory

Love Pixar Movies? Ever wondered if all these movies are inter-related or made with a common underlying theme?? 
No! Read this blog and you are going to find it interesting to the point of believing!
Yes! Still read it and enjoy!!!
The blog article a working narrative that ties all of the Pixar movies into one cohesive timeline with a main theme.

Today's game industry through the lens of human history

The Author maps the wold of video games and its inhabitants (players & developrs) with the human history and looking into human evolution, predicts how the scenario would shape in the world of video games.

Accessibility & the Folly of Exclusivism

A highly controversial topic in gaming world (as the author himself notes) but in my opinion a very valid point (suggestion). I'm in favour of an easy mode (or very easy or what author sometimes refer to as God mode) to help the beginners or casual players latch on with games. I do not understand how this affects the so-called "hard-core" gamers… on the contrary it may give rise to some new members for their community and more incentives for companies to continue working on those titles rather allocate more budget to casual games. EA recently announced their largest income source was from Apple's AppStore and in my view that doesn't bode well for the hard-core unless they have now turned into "casual hard-core" :D

Chasing the Whale: Examining the ethics of free-to-play games

An insight to lives of a few gamers, often termed as "Whales" for the amount they spend on F2P games. Lots of arguments and counter-arguments in the article as well as the following discussion.
My take: If gambling is legal and ethical, then so is the F2P model. Every one has a compulsive desire and addiction to one thing or the other and it is up to us to draw the line. If someone calls it wrong to design games to make money, then there are 2 questions: 1. How are these game companies going to survive, remember nothing comes "free" in this world. and 2. Aren't gambling machines/ games/ etc. designed the same way? What may be done is to raise awareness among people and may be some conscientious game makers putting a cap onto daily/monthly spending, just like how Steam blocked the account (though the reasons in the said example might be different).

And while we are at it, read this as well with another argument of why to hate F2P but also a potential way out to solve the shortcomings of method which is here to stay.

F2P Gaming - Removing the Stigma


Game Over: Parting thoughts from the Game Developer team

http://www.gamasutra.com/view/feature/194856/game_over_parting_thoughts_from_.php
A brief recap and an outlook for the future of consoles, Indies, mobiles, and Game Dev in general, GameDev teams write their last and fitting finale to a great journey of 19years.

5 Things to Ask Your Interviewer

Nice little blog with advice for interviews with 5 actual Qs that you can ask unlike just the suggestion to ask question given by many blogs/articles on interview tips!

The Five Basics of Being a Game Design Problem Solver

Listen, reason, think and master -- the key essentials for problem solving… not limited to Game Design.

Fewer Options, More Meaningful Choices

Though presented in the context of gameplay design, this applies to creativity in general. I have seen my GameLab professor demonstrate it in the class and then we, students, do it. And the same was experienced in the Global Game Jam 2013. Restricting the projects on a particular theme can give rise to interesting interpretations, ideas, gameplay and mechanics.

A Harvard Economist's Surprisingly Simple Productivity Secret

I have always been avoiding internet on my mobile, though it has some problems, but more benefits. I get some time to think over without constantly checking for emails and importantly, since am not connected I'm not required to answer any of them. And as Chip Cutter found out, its a sub-optimum use of time: "All those times that I thought I was using my time well-- … -- I was using my bandwidth badly"

The Android Microconsole Reference Guide for Game Developers

A list of current and upcoming micro consoles with an evaluation of their pros & cons.

Sunday, July 10, 2011

Google+: Limited Invites - Actual constraints or A Marketing Gimmick?

Google+: Google's yet another attempt to socialize the users. Launched ever so silently in end of June, 2011... Google+ has caught the attention of both - techies as well as non-techies alike.

Google has previously used the limited invites strategy for its mail service to a great effect but will it work this time? All of us can speculate and only time shall provide the answer!

Here is my first take on Google+
+ves

  1. The BUZZ - Creating excitement and curiosity among people is important for the success of a product or service. It provides with the initial user base who are generally the early adapters and more often than not are also the trend setters. Thereafter, it is the usefulness of the offering which becomes important. Google has managed to create a BUZZ around its latest offering. Despite a silent launch, well placed demo, technology blogs and limited invites has done the trick to generate curiosity among the huge base social networkers (facebookers, orkuters, and others). But how long will it limit users in its trial launch?
  2. (Facebook & Twitter)+ - Google+ combines the major feature of Twitter (aka following people) and Facebook (broadcast updates) in one single platform which is a natural extension but how crucial it is for the users remains to be seen. It is worth mentioning that both the features i.e. following people and broadcasting updates were initially launched with not so successful Google Buzz. However, I did like the feature of being able to control who can follow you.
  3. The Google Power - "Powered by Google" in my opinion counts as a major factor. The simplicity of GMail was something that inspired me to move on it and still use it as my primary id and so was the case with Orkut. This was precisely the reason for not liking Facebook initially, but it has come a long way since then in terms of its user interface and offering, it has moved from just being a platform to pass time on the crazy apps and quizzes to a platform for sharing almost everything. The huge GMail userbase provides with captive clients.

-ves

  1. Limited Invites may hurt - YES! I mentioned limited invites as a good strategy in creating the BUZZ but here we are talking about a social network and people form the essence of it. The larger the user base bigger the network, so why the limited invites?
  2. Now your friends can further share your picasa albums - Till now I used picasa for sharing pics with selected people but Google+ force you to link your picasa albums with your profile enabling your connections to further share it... some users may not like it!
  3. Circle, Spark, Huddles, Hangouts, etc. Are they really very different from existing options? Can the existing players not provide such features? Doesn't feel so! Facebook has already started video chat and you can group your friends under various lists, create groups and do a group chat, plan a group event, etc. etc.
  4. Effect on your GMail account - How does creating and customizing your Google+ profile affects your GMail contacts remains to be seen. When my HTC Hero running on Android synced all my GMail contacts and mixed with my existing phone contacts from my previous Nokia phones, I wasn't particularly happy and I'm still using phone with hidden GMail contacts as it makes difficult to search the contacts with phone numbers among a list of email contacts.

Having said all this, I should also state that I haven't used Google+ till now and like many others waiting eagerly to try it out. Will post another update from a user perspective after playing around with it.